byte saving_throws(int class_num, int type, int level)
{
if( level >= 100 )
return 0;
else
return (100 - level);
}
This is based on a 100 Level Class system, it sets all the classes
to the same saving throws.
Lev 1 = 99 save to all
Lev 5 = 95 save to all
Lev 25 = 75 save to all
and so on.
TriForia
telnet://24.56.217.130:4000
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