Is there a formula for this, or must I copy and paste this each time for
each new class I add to the mud ?
/*
* Saving throws for:
* MCTW
* PARA, ROD, PETRI, BREATH, SPELL
* Levels 0-40
*
* Do not forget to change extern declaration in magic.c if you add to this.
*/
byte saving_throws(int class_num, int type, int level)
{
switch (class_num) {
case CLASS_MAGIC_USER:
switch (type) {
case SAVING_PARA: /* Paralyzation */
switch (level) {
case 0: return 90;
case 1: return 70;
case 2: return 69;
case 3: return 68;
case 4: return 67;
case 5: return 66;
case 6: return 65;
etc etc ...
--
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