Very nice!! I like it very much, I used you lost weapon bit and put it
into my code... thank you...
But... just a thought... Shouldn't you se the lost weapon back to null
after it wields it and perhaps even do it weather or not it is successful.
>in mobact.c, in mobile_activity(), add:
> if (LOST_WEAPON(ch)) {
> if (IN_ROOM(LOST_WEAPON(ch)) == IN_ROOM(ch)) {
> if (perform_get_from_room(ch, LOST_WEAPON(ch)))
> do_wield(ch, OBJN(LOST_WEAPON(ch), ch), 0, 0);
LOST_WEAPON(ch) = NULL;
> }
> }
--
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