Re: Combat message blocking

From: Josh Kifer (glove@halcyon.com)
Date: 04/06/94


>>Hmm..... just had a though prompted by a post to r.g.m.d.  Come to
>>think of it, there's at least one mud that I know of that already
>>does this...    People with slow connections tend to die in combat,
>>right?  (read 'die' as 'suffer terrible amounts of lag').  So how
>>difficult would it be to create a player-setable flag that
>>determines whether said player will see the combat messages from
>>other people fighting in the same room?  Haven't thought it through
>>yet.... any particular drawbacks any of ye can think of?

>lots o muds have this.  kalisti has it, mine has it.
>mine (fasioned after kalisti...great mud...and im only a player...not even a
>god)
>shows the condition of the mob, the condition
>of the tank if your not it, the mobs hits, and your hits.
>saves alot :)

--

I don't think that is what he means.  He is saying for low bps users, have
the option to cut out all combat data that dos not pertain to them.  What
they are suffering is lag so much as a time warp.  People with 14.4k modems
see everything almost right away, and those with 2400 somtimes don't know
their dead until a minute after it happenes.. where they could have
recalled or flee'd.

I think the best way to handle this is to slow down the speed of fights in
general.  Let each round of combat take an extra second or two longer.



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