Re: Answered: CircleMUD -- is it alive??

From: Skylar (skylar@acy.digex.net)
Date: 02/21/95


On Tue, 21 Feb 1995, Michael J Cunningham wrote:

> I am working on adding in a spell like armor called shield. I have 
> added in code to magic.c spell_parser.c spells2.c and spells.h just
> like the armor spell. I have gotten the mud to compile and run, but 
> when I try to cast the spell I get messages like Bylle Grylle Grop Gryf???
> Players can practice the spell once they reach the desired level but
> I can't get them to cast it?? Any help you can offer would be 
> appriciated. Oh by the way this is circle 2.2 code.
> 

I dont have 2.2 code around to check, but if its anything like 3.0bpl4, my
guess is that you only added the spello() entry for your new spell in the
file spell_parser.c -- You also need to add it under 'char *spells[]' -
Could that be the problem?



	-Sky



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