Re: set loadroom :(

From: Giao H Phan (gphan@sas.upenn.edu)
Date: 07/06/95


Stefan Rensing wrote:
> All this loadroom stuff is REALLY weird.

agreed.
 
>					   For example, the syntax mentioned
> works for immortals just fine, because they do not rent and there is an
> appropriate piece of code in nanny(). However, mortals will only enter
> the game at the loadroom if they have rented and enter at mortal_start_room
> if they have quit in their house - which is very stupid, IMHO. I am working
> on it and if my code is compatible with standard bpl8 I will post it.
> BTW, Jeremy, the piece in nanny() where the loadroom is set looks like a
> really dirty hack ;)

*shiver* i shudder to think of this feature. seriously, your only choice 
is to rewrite the entire load-ing process. remember to pass an arg to 
save(). figure out what it is your mud needs and code it in. i dont think 
anyone is sure of just what loadroom is supposed to do, but as of, say, 
pl3, it is a mess. if this is supposed to be a 'middle-of-the-road' 
configuration option, it should be just that. stick somethin in config.c 
that can define rent ON/OFF, houses, etc. so we can bypass this 
foolishness. right now the code is scattered and rent/non-rent is heavily 
hard-coded. i think this problem should be addresses before release.
-dert



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