Re: changing the number of lvls

From: Daniel [Trice] Koepke (dkoepke@global.california.com)
Date: 07/19/95


On Wed, 19 Jul 1995, J.T. wrote:

> Hey,
> I tend to like alot of lvls in muds, and I have the circle3.0 beta
> and am wanting to increase the number of lvls.  I've greped for 
> experience, lvls, and alot of other things and have found only one
> place to change it at, and that's the #defines (LVL_GRGOD, etc)
> in structs.h  
> This however promptly caused a crash when i whiped the pfile and tried
> to log in.  From all the code I saw that used the #define's it looked
> as if they where all used in comparison statements. So I thought these
> #define's where what limited what lvl's you could achieve.  
> I was wrong.  Could anyone explain to me whats happening so I can get
> a clue on where i need to start poking?
> I don't know the inner workings of what caps off the lvls.  I also
> have been trying to find what sets how much exp you need per lvl, but
> I haven't looked to hard there, being more caught up with the other.
> So, lemme rub the lamp and hope for a guru :)

	Well, if I'm not mistake (since I don't use CircleMUD), Circle 
uses a title/exp table that is located at the end of class.c, you need to 
change that, and there's some other stuff in class.c that will probably 
require changes to add levels.



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