Re: SpecProc's for weapons.

From: DeMONTRios (
Date: 07/20/95

>    I think someone mentioned having an affect bit on the weapon.  
>With the affect bit, you should have a check in hit() that checks to see 
>if the weapon being used has the correct bit and if so, cast the spell on 
>the target.  Also, this way you can make sure that the spell is only cast 
>when the target is actually hit.. :-)
>    Graham Gilmore

You can also get the actual position of the character, if fighting get 
the vict, roll a dice to see if the weapon will cast the offensive 
spell or not, and then finally cast the spell on the victim.

Demetrius aka Akuma

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