Phil Priston writes:
> To be honest the thought of giving players ascii maps in that much
> detail is pretty horrifying... any ascii map you put in the game
> should be incredibly vague, or whats the point in adventuring!
> *shrug*
That's true if you *give* them the map, but if you *sell* them the
map (for a sum relative to the accuracy, detail, and danger of the
area described) and limit the number of copies, then...
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