> > > To be honest the thought of giving players ascii maps in that much > > > detail is pretty horrifying... any ascii map you put in the game > > > should be incredibly vague, or whats the point in adventuring! > > > *shrug* > > > > That's true if you *give* them the map, but if you *sell* them the > > map (for a sum relative to the accuracy, detail, and danger of the > > area described) and limit the number of copies, then... > > When I said that, I did not mean maps of every wilderness or > mountainous area in your game. I was thinking of the city maps and such! > It is easier to remove a few secret store rooms than it is to draw up a > street/shop map for every city you have. Especially in the mud I work > for, which has 10+ cities, all over 500 rooms each... The idea that will be in CircleMUD here is maps will be sold for a measley 5 gold for a general city-map, 10 gold for a detailed citymap, 20 for a citymap and a few documented areas. The rest of the areas are up to the player to discover.
This archive was generated by hypermail 2b30 : 12/07/00 PST