Re: Start Location Question:

From: Sammy (
Date: 02/15/96

On Thu, 15 Feb 1996 wrote:

> #2:  Second question should be fairly simple.  I have implemented a new
> class (MONK) into my  MUD, and everything works just fine, except for
> one thing.  For some reason, the guild guards at the monk, and only the
> monk will let anyone pass by.  All the other guild guards block all non-
> class characters, however the guild guards don't.  I have it set in 
> Class.c to block any non-monk characters from going south into the bar,
> but it won't work.

I think you also have to put an assignment in spec_assign.c to give your 
monk guard the guild_guard special process.


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