>>>>> "mac" == Mac <maclubin@adala.smith.cis.syr.edu> writes:
mac> 'ACtually that was the code I was talking about. I seems that
mac> it logs an error, well one error for each peice of equipment
mac> that each player loads with. From what I have been able to
mac> figure out the object loads in nowhere, due to the fact that the
mac> objects are loading before the players. I remember some other
mac> people writting to this list about this error in the past, mabye
mac> someone else can explain it better.
Oh yeah you're right.
When Crash_load() and save_char() are called the character still is
in room NOWHERE. Just replace the lines
if ((load_result = Crash_load(d->character)))
d->character->in_room = NOWHERE;
save_char(d->character, NOWHERE);
in interpreter.c, function nanny() with the lines
char_to_room(d->character, 3); /* just some empty room ... */
load_result = Crash_load(d->character);
save_char(d->character, NOWHERE);
char_from_room(d->character);
That should do it.
Burkhard
--
Burkhard Knopf and when they say 'take of his body'
e-mail: I think I'll take from mine instead
burkhard.knopf@informatik.tu-clausthal.de "Icicle" - Tori Amos
This archive was generated by hypermail 2b30 : 12/07/00 PST