Re: Majordomo results

From: Tim Yohn (
Date: 04/12/96

	I'm new here so don't shoot me if this topic has been worn over 

	Are saving throws implemented yet (as of Circle30bpl10).  I'm 
having a hard time getting any character to have saving throw values 
other than 0/0/0/0/0.  I've checked all the obvious places (magic.c, for 
the actual array for the classes.).  I assumed that there would be 
somthing in class.c to set the saving throws upon creation but there is 
not.  Any help or information regarding saving throws in 3.0bpl10 would 
be greatly appriciated (It's the only thing holding back the current 
project I'm working on)...


Tim Yohn

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