You recently wrote: Date: Sat, 13 Apr 1996 20:21:06 +0200 (MET DST) From: Thomas Krautz <firstname.lastname@example.org> To: email@example.com Subject: Changed rnums with olc (using room-tables) Just wondering how the OLCs that are currently in existance handle creating new rooms. It seems like you'd have to realloc (+1) and then renumber the world again (just inc. by one)... THis seems rather easy but when you've got a bunch of real_room references that are *not* in room,char,mob data-lists (e.g. the start_rooms) what would you do there? I mean beside updating them too, is there another possibility for instance not having the need for a subsequent rising of the rnums/vnums in the room table? My solution, and it's semi-wasteful, was to preallocate all that memory. Let each zone have it's full x00 rooms (using dummy rooms for those that aren't currently in use). Thus, no memory problems or renumbering problems. Of course, if memory is tight, this won't help a bit, but at least for the Menudriven olc by Levork(wonder if it's still avail at cambot), it avoided many problems. Plus, most builders seem to have no problems filling all 100 rooms out.
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