>I did this. Change the exp fields in structs.h from an int to a long. >Then find all the occurances of GET_EXP in the code and make sure any >sprintf() calls have %l in the format string instead of %i. Or just >compile it and fix the warnings as they appear. > >Be warned though, this will destroy your playerfile. Depends on what system you have. Longs and ints under my version of slackware linux are both 4 byte values.
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