On Sat, 27 Apr 1996, Kent Slater wrote: > I have noticed that some of the world files in Circle 3.0 Patch 11 are greater > than 100 rooms. Such as, the room numbers go from 2500 to 2678 in ONE .wld > file. I am adopting those files to Amiga Circle 2.2 and would like to know if > having world files longer than 100 rooms is supported in Circle 2.2. (I am > converting all the room_flags from letters to numbers) If it is not, then I > will just have to split all the files into seperate numbers. Just an off-topic question. Why would you convert the letters to numbers instead of just changing the db.c code to add in ascii flags. Last time I looked, the actual code to convert the letters to numbers took very little space and was fairly easy to use in the parse_obj, parse_mob, etc. code. It makes more sense to me, anyway, that instead of taking all that time to convert all the world files, just add the code (might take 10 minutes at most, I think) and never even touch the mob, obj, or world files.
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