Had no problems compiling and running it under Win95.
About the error...I think you need to install the TCP/IP
support for Win95. If you already have it, might want to
try configuring it. Needs to know that there's
some semblance of a network out there.
Later,
Steve
<swilson@whc.net>
Details of WSAEAFNOSUPPORT (10047) Address family not supported
by protocol family
Briefly means "protocol family not supported"
--Taken from "Windows Sockets Network Programming" by Quinn & Schute
Addison-Wesley Publishing
Ian Stephenson wrote:
>
> AAARRRGGGHHH!!!
>
> I've tried compiling CircleMUD 3.0pl11 under Windows95 and have a
> problem running it.
>
> I now have a "vanilla" Win95 and Plus! running on a P90. I'm compiling
> with MSVC++ 4.0. I've not added any third-party software, although I've
> not yet configured Win95 to connect to the Internet.
>
> When compiling, I do get a warning (comm.c(339) : warning C4761:
> integral size mismatch in argument; conversion supplied) but the rest
> compiles quite happily.
>
> However, when I then tried to run Circle.exe, the following was
> displayed:
>
> Thu Apr 25 13:33:00 :: Using lib as data directory.
> Thu Apr 25 13:33:00 :: Running game on port 4000.
> Thu Apr 25 13:33:00 :: Finding player limit.
> Thu Apr 25 13:33:00 :: Opening mother connection.
> Thu Apr 25 13:33:00 :: Max players set to 252
> Error opening network connection: Winsock err #10047
>
> Winsock error #10047 is WSAEAFNOSUPPORT.
>
> Can ANYONE think of why this may be?
>
> Has anyone else compiled successfully under Win95? If so, I'd welcome
> some details as to config of the PC.
>
> Regards,
>
> Ian Stephenson
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