On Mon, 29 Apr 1996, Tim Yohn wrote:
> #define SET_NATIVE_LANG(ch) {(ch)->player_specials->saved.native_lang = i;}
> /* hopefully this sets the native language corectly */
Gee; uh. It'd be intersting to know what the hell "i" is in this
Heh, maybe try:
#define SET_NATIVE_LANG(ch, i) ((ch)->player_specials->saved.native_lang=i)
BTW, just because SET_SKILL uses the brackets and the ";", I don't
see why you should, unless there's a problem if you don't?
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