> >Ofcourse there has to be racial restrictions. A slow, dumb troll with >close to no dexterity couldn't possibly swiftly kick anyone without >announcing the kick 10 seconds in advance, just like a puny hobbit would >make an awfull fighter. Get real, there has to be racial restrictions. >Ok, let any race be whatever they want, but you have to restrict them. >Why have races at all if you dont? > >But also a good point, I'm glad not all muds follow the same "rules". > >_/_/_/_/_/_/_/_/_/_/ >_/ Classic@Cloud9.net >_/ firstname.lastname@example.org >_/ http://www.cloud9.net/~classic >_/_/_/_/_/_/_/_/_/_/ > Well... if you had skill maxes and improvement percentages based on stats it would help. As would having strength, dexterity, and other stats have a base in the combat system. Or if you wanted to be really artificial, you could set maxes for each race. Sure, a troll can try and be a monk, but on 'average' would be a clumsy, albeit strong, monk. Oops, forgot I was talkign about on a skill-based mud, too :) Chris Chris Dodd email@example.com Passing my senior year at Waseda University in Japan.
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