Re: Kinda bug problem.

From: Chuck (wcarson@umr.edu)
Date: 09/10/96


At 01:34 PM 9/10/96 +1000, you wrote:
>Hi all,
>       After mucking around with a new character in my mud recently I
>found what could be a big problem. As we all know whenever a char levels
>they get extra HP, Mana, Moves and pracs. But if they die and loose a
>level they dont loose those HP etc that they just gained. So a sneaky
>player could just get to level 2. Then get killed by something that will
>drop his/her exp below level 2 number and loose a level. Then keep do this
>over and over, getting heaps of HP, Mana, etc. Has anyone worked out a way
>to stop this happening? I though of adding a new variable for Max HP, mana
>and moves, which would hold the stats from the chars previous level. Then
>when a player dies these values are set for the current. However I havn't
>worked out how to remove pracs, as players could spend their pracs after
>leveling and then die and relevel again. :(
>
If I am not mistaken, players do not lose levels when their exp drops below
that required for their current level. ie: 2000 exp required for lev 2, players
has 2010 and dies bringing him to 1500 or whatever, I believe he is still level
2. (just takes him longer to reach lev 3)

I may be wrong, anyone?


Chuck

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