Re: Newbie: Using the unused value0 for Weapons?

From: George (
Date: 09/10/96

On Tue, 10 Sep 1996, Homer Simpson wrote:

> Hi all,
>        I have just added weapon prof skills, eg 1h slashing, 1h piercing,
> etc and now want to use the unused value0 in the weapon object type. This
> will be used to determine what skill the weapon uses. Eg 1 = 1h slashing
> etc. How do I go about using this value?

GET_OBJ_VAL(<pointer to object>, x) (x will be 0-3, you want 0 for first)

ex: if (GET_OBJ_VAL(obj, 0)) < 1)

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