[obuild] [strange bug] malloc

From: Nuku Nuku (backdoor@wam.umd.edu)
Date: 09/15/96

System:  Solaris
         UNIX(r) System V Release 4.0

Circle 3.0pl11

Okay, I put straight obuild into the circle and this is the problem i
have.  When I enter zedit, i can zload ONE mob and "zedit save".  However,
if i zload another mob and try to save, the mud gets a segmentation fault.
Here is the gdb output when i type "back"
#0  0x80a0c55 in malloc_unlocked ()
#1  0x80a097c in malloc ()
#2  0x800f400e in _findbuf ()
#3  0x800f5dcc in fgets ()
#4  0x809af60 in get_line2 (fl=0x80d1a20, buf=0x80473c4 "") at
#5  0x809c4df in read_zone_perms (rnum=3) at act.build.c:4469
#6  0x809b82e in save_zone (ch=0x8349178, zone=4) at act.build.c:4171
#7  0x8093cc7 in do_zedit (ch=0x8349178, argument=0x0, cmd=341, subcmd=0)
    at act.build.c:1209
#8  0x807e660 in command_interpreter (ch=0x8349178, 
    argument=0x8047848 "zedit save") at interpreter.c:722
#9  0x8052b3a in game_loop (mother_desc=3) at comm.c:620
#10 0x8052036 in init_game (port=3) at comm.c:248
#11 0x8051fc0 in main (argc=1, argv=0x8047dc8) at comm.c:218

This has been driving me nuts, and I've tried numerous things to fix it,
and even had a friend of mine who's been doing this for years look at it,
and we can't figure it out.  Has anyone else run into a similar problem or
have any suggestions on what is wrong?  The obuild code was STOCK, so Im
not wasting the bandwidth.  Its just really wierd.



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