Re: [NEWBIE][CODE] Embalmer code

From: John Doe (
Date: 10/14/96

On Mon, 14 Oct 1996, Admin of The Keep wrote:
> On Sun, 13 Oct 1996, Stefan Jakobsson wrote:
> > > Anyone solved the problem with getting the embalmers bags to be rentable?
> > 
> > I've been pouring over the code and the only solution i can see is to 
> > allow corpses to be rented, but doesn't that cause a whole new set of 
> > problems?
>   Then make a new type for the bags.

That would defeat the purpose of having the cool description of 'a bag
made from receptionist's skin'. :P . I don't remember for sure, but I
had ported the embalmer from a taxidermist spec_proc from MERC, and I
think merc saves the descriptions on objects... so... if you look at their
source... *shrug*

  - mendar

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