[Circle] Skill based system

From: Mark McArthey (mcarthey@mfa.com)
Date: 11/06/96


The only thing that I'm curious if you allow is skipping lower
level skills.  For example, as a cleric I never use cure light wounds
so I never bother learning it.  Later, when I improve (gain levels)
I learn cure serious.  Would a system like this force me to learn
cure light in order to later get cure serious?  Is there anyway
you see around this while still retaining the same 'flavor' of your
system?

 Mark McArthey          `  _ ,  '   
 mcarthey@execpc.com   -  (o)o)  -  
-----------------------ooO'(_)--Ooo-

On Wed, 6 Nov 1996, Skylar wrote:

> Skills.  I'm using a skill-based system where you learn your skills by using
> them, slowly.  When a skill gets up to a certain point (usually 80%) it 
> branches off to a new skill, and you can then learn that one as well.  I.E.
> if you keep casting burning hands, you'll continue to get better at it, and
> eventually you'll get flamestrike and then be able to practice (by casting)
> that spell... and so on.  Levels are useless in a system like this, being
> imortal, or implementor can simply be a flag.

+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/18/00 PST