Ummmm.......
> //scanf ("%s", &answer);
^^^^^^^^
> SEND_TO_Q("Yes/No ??:", d);
> printf ("Answer is %s\n", d);
Pardon me while I fall off my chair laughing.
scanf reads input from the keyboad attatched to the computer the mud is
running on.
> Now if i have the scanf, the the game hangs .. like it's waiting for
> something
Umm... some one to type something on the console and hit enter
> No if I add the SEN_TO_Q in .. the game runs, but doesn't wait for the
> user to type in some input (which should be the yes / no).
SEND_TO_Q sends output to a descriptor, it does not ask for input
and then you use printf() ?????? printf sends to the console on the
computer hte mud is running on.
To send to a player use:
send_to_char("string to send", ch);
As to input, you cannot directly ask for input from a player. That is done
low level by hte mud itself in a nice tightly controlled loop.
Once the player has typed in a full line and hit enter, hte mud pushes
what the player typed in there descriptor.
Youre really gonna have to study the code on this one. Take a look at the
nanny() function in interpreter.c
If the player was asked a question that needs processing of htere answer,
you generally set a STATE on the player and a CASE statement in nanny() to
process there answer.
*******************************************************************
* Ron Hensley ron@dmv.com *
* Systems Administrator http://www.dmv.com/~ron *
* PGP Key at WWW Page *
* DelMarVa OnLine 749-7898 Ext. 403 *
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