[128 bitvectors again]

From: Anthony Appel (appelae@RAINIER.CHEM.PLU.EDU)
Date: 07/13/97

Thanks for the fix on the previous problem -

My new problem has to do with the utilities.  All the code compiles
correctly till I hit the utils.

The first problem was quite simple

in util/autowiz.c

line 94 95 96 change IS_SET to IS_SET_AR

The one I can't figure out is in util/delobjs.c

if(player.char_specials_saved.act & PLR_DELETED)
   okay = 0;

I figured that this isn't referencing the player.char etc as an array.
Any simple fix for this?


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