Re: killing same mobs EXP gain limitation

From: RHS Linux User (tigeba@SPRINTMAIL.COM)
Date: 08/25/97

Akuma/Chris Baggett/DOOMer wrote:
> >
> >Arctic's system, it is saved to the player file.  There are 100 slots.  It
> >is saved as an int and a char, the char is the number of times that mobile
> >has been killed.  The int is the mobile's vnum.  Whenever you kill
> >something it is put to the top of the list or placed on the top of list.
> >Kill enough creatures and it gets bumped off.  You can also "rollover" a
> >mobile's vnum by killing the same creature over and over again.
> >
>   Personally i think this is a good way to do it.  Keeps one from
> leaving, and then logging back in to get FULL xp again.
> I may do this myself.  But i should get everything else working first :-P

Maybe it's just me, but this coding approach just seems like a kluge to
fix poor area balancing.  If you dont want chars to kill the same mobs
all the time make them harder to kill or make better areas.

Of course I could be wrong...


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