Re: Oasis - Fatal Problems

From: Gary Barnett (gbarnett@POLARNET.COM)
Date: 08/31/97

On Sunday, August 31, 1997 10:29 AM, John Evans [SMTP:evansj@HI-LINE.NET]
> On Fri, 1 Aug 1997, Will Shaw wrote:
> > Ok...there may have been a thread about this before, so forgive me if I'm
> > bringing up something that has been discussed previously.
> >
> > Here is a sequence of events that occured on my mud recently:
> > 1) Bob enters OLC.
> > 2) Bob loses his link to the mud while still in OLC.
> >
> > 3) When Bob reconnects, he has cloned a sense.  There are
> > two
> > Bobs in the room, one of them is still shown as (writing) in OLC.  The
> I have a similar problem:
> 1) Bob enters OLC.
> 2) Bob drops link.
> 3) Bob reconnects, and the MUD crashes.
> I don't have any corruption of the playerfiles, or problems with
> duplicate "Bobs" in the game or anything.

You need to add a check when the player enters the game to
see if they are in an OLC state and put them back to CON_PLAYING
or the game will dupe them. Also need to cleanup their OLC
structure.. for Oaises see cleanup_olc

I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.     - Jack Handey

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