Re: An uncommon problem...

From: Rob Baumstark (shirak@CONNECT.AB.CA)
Date: 09/27/97

> Hi,
>   Some days ago, we had an upset player, who complained about a feature
> we have implemented. To 'simulate' a player's drunkness-level he does
> stuff, and his language becomes scrambled. Now, the player that
> is an autist (I'm no psychology expert, but the movie "Rainman" should
> a good idea). Everytime drunkscrambling appeared, the player tried to
> out it's meaning, but couldn't. The player got a severe headache, and
> thoughts were circling around the words that couldn't be deceiphered.
>   Our coders solved the problem by implementing a new affection
> and an appropriate spell.
>   What I wanted to point out is, that you have some kind of
> language scrambling in your code, may it be to simulate drunkness, or
> races, please always leave a 'backdoor' for clear understanding of the
> language, because such players shouldn't be left out from our Mudding
> Community.
I have had similar problems with my drunk-language..., but one of my
players found a MUCH easier way around it.
emote says 'hi'
Now don't tell me your drunk-code searches emotes, and changes some, but if
he emote's an action, it lets it by.
After this..., I have also used echo's, send's, etc.  And if a player gets
really mad, then set player drunk 0, or even off. (I personally set all my
imms+ drunk back to 0, cause we all like to be drunk)
     Rob Baumstark:

   Forsaken Realms:   telnet://

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