Re: [Code]

From: Ron Cole (rcole@EZY.NET)
Date: 10/01/97

If this is stock, then you have old stock...

>/* Call affect_remove with every spell of spelltype "skill" */
>void affect_from_char(struct char_data * ch, sh_int type)
>  struct affected_type *hjp;
>  for (hjp = ch->affected; hjp; hjp = hjp->next)
This is very bad for walking a list where you might remove an item.  Get the
current circle code and get the affect_from_char function from it.  Then you'll
see why it's crashing.

>    if (hjp->type == type)
>        affect_remove(ch, hjp);


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