Re: Spellcasting... an end to mana

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 10/15/97

On Wed, 15 Oct 1997, Adam Duke wrote:

>I'm trying to get rid of mana in my mud. The idea behind it that instead
>of having a pool of mana to draw from and cast from you have to sit use a
>command to memorise your spells... this should

Just a few suggestions: Punctuation is good, periods do not always have to
be tripled, and multiple paragraphs are a good thing.

>work fine...I'd have a do_memorise command and spellcasters would type
>something like "memorise armor" and they would have to sit there resting

It's usually memorize although some places vary.

>6,level 11 and so on... they can only memorise a certain ammount of spells
>from each circle depending on level... a level 1 would memorise 1 first
>circle spell, while a level 11  could memorise 5 first circle, 5 second

Basically AD&D system then?

>call_magic... once the spell is memorised how will I store what spells
>have been memorised by the player so that call_magic can check? in class.c

This (AD&D) method has been done before although I do not know of any that
have been released.

>please let me know... I'm open to input.... shoudl I get this to work I'll
>hopefully also implement spellbooks along with it...maybe even spell
>components too... Thanks for whatever input you can give me...

Components shouldn't be hard, there's already mag_materials.  The mention
of spellbooks makes me think the AD&D system is what you're referring to
even more.

George Greer  -   | Genius may have its limitations, but stupidity | is not thus handicapped. -- Elbert Hubbard

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/08/00 PST