Re: [code]

From: John Evans (evansj@HI-LINE.NET)
Date: 11/03/97


On Sun, 2 Nov 1997, Midnight Man wrote:

> The question, that bugged me most was, how could I possibly extend the
> mortal level system to more than 30?
......
> Another thing.. How difficult is it to create new classes? I assume not

It's time for you to hit the ftp and web sites and check out the online
references. To answer your first two questions, go to:
ftp://ftp.circlemud.org/pub/CircleMUD/contrib/docs/3.x/

> And a third point, I would like to implement something like min_lvl,
> means, certain items are only restricted to a player with a certain
> level. Maybe this would be an idea for the whole circlemud code? Since
> sometimes when I see lvl 1 players with Mithrill Daggers (10d10) then my
> stomach turns around.. :P

Ick. I despise this idea so much that I won't help someone else code it.
Sorry.... I'll code death, mayhem, disease, natural disasters and the
like, but I refuse to stoop to coding min levels for objs. I will tell you
that the idea has been hashed over recently, and can be found in the
archives at: http://post.queensu.ca/~listserv/wwwarch/circle.html


John Evans <evansj@hi-line.net>

May the source be with you.


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