Re: [Off-topic] Just a follow-up to the swapping thing...

From: Daniel Koepke (dkoepke@CALIFORNIA.COM)
Date: 11/05/97

On Wed, 5 Nov 1997, Ryan Gasper or Steven Arnold wrote:

->On Tue, 4 Nov 1997, Daniel Koepke wrote:
->> Not terribly difficult.  I would probably go a lot further, and
->> redesign the combat system before I did trivial things like that,
->> though.  I like doing the big, bad stuff first. :)
->        Hmm, since we're talking theoretically, lets go house. Rip out the
->entire combat system, implement a system that uses Dex, Str, Weight of
->Weapon, and class to figure out a speed factor. A mob would do the same.
->So instead of two people beating each other simultaneously all the time,
->If you had an awesome speed factor, you could attack 2 times before a mob
->attacked you, or vice versa. Small less damage weapons compared to hard
->hitting huge swords would give users a choice, speed or damage.

That hardly involved ripping out the whole combat system when I added
it.  In fact, it was terribly trivial.  I'm sure some of you remember
the old calculate_speed() posts.

->        This was also be ideal for spells. Bigger spells would have longer
->casting time, so you would sit there for X amount of said mobs attacks
->trying to get your spell casted.

Also very easy to add, with or without event queues.

->        Hmm. I guess it would depend exactly what was added to Bob's
->derivative. If it was some pretty crazy stuff, I bet a lot of people
->wouldn't mind building from the ground up. On the other hand, there
->definitely is something about the legacy of Midgaard.

Midgaard is familiar, not magic.  It's not even nostalgia that holds
many MUDs to use Midgaard.  It's more like that case that old DIKU'ers
just get used to it being there.  Midgaard, though, I think was
intended more as a launching place for adventuring about the world.  I
think if you were to create a new "home city", you'd almost definetly
take the road of it being a fully fleshed out, large city with things
to do inside the city (more than kill fidos, buy stuff, practice, and
leave).  If you took the road of it being a launch point for
adventuring about the world, then it'd have to bare a resemblenance to
Midgaard, because once people realize the zone has little to offer,
they'll want to get out of it and into the interesting parts of the
world faster.  It'd be a pain to have to learn a new area just to get
out of it. :P~

daniel koepke /

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