Re: Am I alone...? [OLC Promo]

From: Chris Proctor (cjp@YOYO.CC.MONASH.EDU.AU)
Date: 11/08/97

On Sat, 8 Nov 1997, Daniel Koepke wrote:

> On Sat, 8 Nov 1997, Chris Proctor wrote:
> ->One thing about NOT using OLC though, it is FAST.
> ->If you know the format it's the work of only moments for each
> ->room/obj/mob. Of course, the hardest part in each method is still the
> ->description.
> Assuming you know the numbers, etc. then it's almost as fast as using
> OLC.  What was the point in that argument?

I didn't say it was almost as fast. I said it was FAST. Obviously this
didn't get the point across.
I find typing away at my fastest typing speed to be MUCH faster than
typing a command, waiting for a MUD to acknowledge it, typing another
command, and so on.

No matter what version of OLC you're using (unless it basically does
everything for you, in which case why involve humans at all?) it's based
on doing it on-line (duh). Unless you are sitting in front of the server
your mud is on, or have dialed into it, it is going to be MUCH faster
typing on your puter at home in pico or edit than doing it over the net.

Speaking personally, even the few seconds of lag I get on my MUD makes
modifying objects a hassle.

For those of you who think the lag is unimportant, try typing out an
essay on your home computer, then typing it again to a very lagged
server. See how fast your typing speed is in comparison . . .

Now Daniel, you obviously knew all of this already, so what was the point
of your comment?


Q:  How many IBM CPU's does it take to
    execute a job?
A:  Four; three to hold it down, and one to
    rip its head off.
     Check out Dominia Mud, on 3333
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