At 02:29 AM 11/6/97 -0600, you wrote:
>Co-Sysop wrote:
>>
>> I was looking throught the code and came across do_kill(). I looked
>> through it and realized that an imp can kill another imp. I might just be
>> bored and looking for something to do but the fact that I can't get this
>> right is really bothering me. I can't get the level of vict until there
>> actually is something in vict. vict is declared in an if statement. So
>> right before I get to the part of the else if stuff that tells the mud to
>> kill the vict I add in a few lines:
>> else if (GET_LEVEL(vict) < LVL_IMPL)
>> act(message to player like "Don't kill imps");
>
>first off you should use send_to_char, not act.
>Probably the act is cuasing the crash.
>You should try to give more information.
>Any warnings while compiling?
There were no warning while compiling. That is why I was so puzzled. It
was in fact the act that was causing the problem. I do have some info on
how to write an act statement and I probably should have consulted it
before I wrote the statement. Oh well, live and learn. I replaced the act
with a send_to_char and everything is okay. I probably should have put a
[NEWBIE] on that one...
>
>> I compile, run it, and hop into my mud with my imp and type kill newbie.
>> And the mud crashes... Newbie is a normal mob (just to make sure do_kill
>> still works). In this case vict is a mob. I haven't tried on a player
>> yet. But what I want to know is why would this cause a crash? I doubt it
>> is the act() statement because I basically copied another act() statement
silly me :)
>> and changed the text. Any insight would be appreciated. Any flames would
>> be annoying but that doesn't seem to stop anyone.
>>
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST