imms and spell levels

From: Justin (c616077@SHOWME.MISSOURI.EDU)
Date: 11/11/97

Hello folks,
Something I never quite liked about the magic system in Circle is that at
some level or another you gain ALL the spells and skills in the game.  I
just don't like the idea of a fighter knowing call lightning, at any
level; it throws off the feeling of a fighting character, specially since
I'm a person who leans toward rp muds.
My first thought was just to increase the level spells get set to at start
one higher than my last god lvl, but then the level would have to exist,
which then I would become that level when I did my first player swipe when
I installed all my first set of changes.
Any ideas on how to get around this.  I haven't looked at the new patch
level, so I don't know how it's done in 12 if JE changed it.  I had one
more thought on how to do it:  Just check for the lvl the spell starts for
the character's class.  If it's set to the top lvl, then treat it the same
as attempting to cast something you never get in the class.  Actually,
that's pretty simple.  Can anyone see any looming probs?


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