Re: Blocking mobs.

From: Thomas Pedersen (classic@PODKAYNE.WESTNET.COM)
Date: 11/21/97

On Sat, 22 Nov 1997, David Klasinc wrote:

> Heh, check your interpreter.c you ahve something in foobar condition
> there, you shouldn't be allowed to move if you're fighting...
Well this is where i disagree (and changed this code first thing on my
mud) so should be able to move according to my interpreter.c :P

But that's besides the point, and not what I asked.  For those muds
where u can't move in fight...a flee would still bypass the mob if
a flee happens to go in that direction.

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/08/00 PST