hmmmm... my mobs run specials when in combat... Maybe I will add a
command to the guard mobs to keep them from allowing people to flee,
or a MOB_FLAG MOB_NO_FLEE. *shrug* right now I just have the guild
guard calling for help from the rest of the guards in town with a
MOB_CITIZEN flag. really cool to watch all the guard Royale and
Cityguards descend on one room :)
--Angus
______________________________ Forward Header __________________________________
Subject: Blocking mobs.
Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE
Date: 11/21/97 5:47 PM
Hmm..just noticed that blocking mobs are useless..all you have to do is
attack em and move by em....
The spec-code is normally like this
if_command_is_move {
tell_char_to_sodd_off;
return and_do_not_execute
}
Spec procs certainly are called when fighting, so why doesn't the check
work anymore at this point? I could see this if we had a check to return
if is_fighting(ch) is true. Just look at stock guildentrance guards.
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