>
>> Heh, check your interpreter.c you ahve something in foobar condition
>> there, you shouldn't be allowed to move if you're fighting...
>>
>Well this is where i disagree (and changed this code first thing on my
>mud) so no..you should be able to move according to my interpreter.c :P
>
>But that's besides the point, and not what I asked. For those muds
>where u can't move in fight...a flee would still bypass the mob if
>a flee happens to go in that direction.
Speaking of besides the point...That's irrelevant...Blocking mobs aren't
in stock...it needed to be added...and considering that...blk'n flee'rs
needed to be added also...:P
Funny enough I just fixed this on my mud...or more
appropriately...called a dir_blocked function from do_simple_move,
instead of perform_move...
>Nathan Davies,
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