Re: Guilds vs. Classes

From: Allan Rolf Gortemaker (umgortem@CC.UMANITOBA.CA)
Date: 03/25/98

> Here's the functions I want to put in:
> A player joins the Cleric guild, and learns cure light and bless, for
> example.  They decide that this isn't the guild for them, and so they
> leave it, becoming classless.  They decide that being a warrior would be
> better for them, so they go join that guild, and they keep all the skills
> and spells from before.  So now they're a warrior who can cast cure light
> and bless.  See what I'm saying?  They would still have to progressively
> level in their class to gain skills.  For example.

Not a bad idea except for the fact that eventually you will have characters
walking around that can cast all cleric/mage spells and use all thief/warrior
skills and anything else if you have more classes.  When was the last time you
saw a top level Warrior/Thief/Mage/Cleric.  Talk about multiclass.
You would have to add some other code to prevent this.  Or something such as if
the players class is currently a warrior, then he would slowly lose his mage,
cleric spells and thief skills.

Just a thought

Allan Gortemaker

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/15/00 PST