I've seen this question on the list before, but I need to bring it
up again, sorry.
I'm experiencing trouble with my group_gain function. When a char
runs and kills our newbie-mobiles, he/she gain 163 exp. I wanted
the group_gain to be the same as the normal exp function, with the
only difference that group_gain will halve for every additional
member in the group (e.g. the 163 exp from single exp, or group_gain
exp with only char itself in the group, should be 81 if there are
two members, 54 if three members).
The problem is that the group_gain is more than the normal exp function.
That is rather strange, but my coding aint the best.
Here follows my void group_gain:
void group_gain(struct char_data * ch, struct char_data * victim)
{
int tot_members, base;
struct char_data *k;
struct follow_type *f;
int total_levels;
if (!(k = ch->master))
k = ch;
if (IS_AFFECTED(k, AFF_GROUP) && (k->in_room == ch->in_room))
tot_members = 1;
else
tot_members = 0;
for (f = k->followers; f; f = f->next)
if (IS_AFFECTED(f->follower, AFF_GROUP) && f->follower->in_room ==
ch->in_room)
tot_members++;
total_levels = GET_LEVEL(k);
base = MIN(max_exp_gain, GET_EXP(victim) / 3);
for (f = k->followers; f; f = f->next)
total_levels += GET_LEVEL(f->follower);
total_levels >>= tot_members;
base += ((GET_LEVEL(victim) - total_levels) * 30);
if (IS_AFFECTED(k, AFF_GROUP))
perform_group_gain(k, base, victim);
for (f = k->followers; f; f = f->next)
perform_group_gain(f->follower, base, victim);
}
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