At 01:01 AM 4/28/98 -0500, you wrote:
>Ok, maybe I'm on crack for even thinking of this, but I've had an idea for
>a few days...
>
>Has anyone ever played the old BBS Door game called Legend of the Red
>Dragon? (LORD)
>I'd assume there's a few on this list.
Ahh, TriBBS and LORD... (flashback to three years ago)
>My idea was this:
>Guildmasters. More than one for each Class. In order to up your level, you
>not only need the experience (or perhaps within 10-25% of the exp to up
>your level), but you also need to be able to Kill your Guildmaster. Well,
>not really kill them, but "Best" them. Prove you are the better
>Warrior/Thief/Cleric/Mage/Whatever.
I thought of something like this. Someone was going to release proficiency
code which could be used for this purpose.
>Now, the obvious and quite lengthy way of doing this would be to create a
>Guildmaster for Each Level, in other words, 50 or more, depending on how
>many levels you have on your MUD. You'd need to make each of them a valid
>Guildmaster, and then still do something to the Hard Code to make it so
>that no matter how much Exp you have, you cannot Gain the Next Level until
>you've successfully killed/bested your Guildmaster. And, of course, I
>don't know how you'd set up a "Best" system rather than a "Kill" system.
>You'd probably have to really screw with the combat system in relation to
>Guildmasters.
Not really. Aren't there spec_procs only called near death?
-B.
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