Re: Oasis with 128 bit support

From: Chuck Carson (chuck@EDEN.COM)
Date: 04/30/98


There is one set of flapgs you need to shift by one. Thus 'a' is defined but
unused. (I think my code has it as #define AFF_DO_NOT_USE  0

There is also a copy of circle with both of those patches already correctly
installed (without the above mentioned exception) on one of the ftp sites.
I think circlemud.org, can't remember now. I am working with some source
based from this copy and have had no problems.

I had a lot of problems with pl 11 and the 128 bit code a while back and
eventually gave up on it. Your crash was probably a null pointer, I was
getting
a lot of those when I was hacking with the maual patch.

WC


-----Original Message-----
From: J Horn <jhorn@FUZZY.PI-INC.COM>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Thursday, April 30, 1998 4:25 PM
Subject:  Oasis with 128 bit support


>I've been away from the mailing list a few months.  Please forgive me if
>this question has been asked already...
>
>I've taken stock version 12 circle and applied the 128 bit patch as well
>as Oasis with 128 bit support.  I found no rejects, so everything seems
>good so far.  I removed all zones but god simplex, limbo, and northern
>midgaard and I converted the files for those zones to work with the new
>128 bit setup.  The problem I have noticed right away is when I medit a
>mob and change NPC FLAGS.  For instance, if I choose 3 (SCANVENGER) it
>adds AWARE, if I choose 7 (STAY-ZONE) nothings shows up, if I choose 17
>(!BASH) the mud crashes.
>
>gdb output... (I'm a BIGTIME gdb newbie...)
>
>Core was generated by `bin/circle -q 4000'.
>Program terminated with signal 11, Segmentation fault.
>find_solib: Can't read pathname for load map: Input/output error
>
>#0  0x808776c in medit_parse (d=0x80f9798, arg=0xbffff878 "17") at
>medit.c:1077
>1077          TOGGLE_BIT_AR(MOB_FLAGS(OLC_MOB(d)), 1 << (i - 1));
>(gdb)
>
>(gdb) info local
>d = (struct descriptor_data *) 0x80f9798
>arg = 0x80fb100 "***STRIPPED OUT GARBAGE***"
>i = 0
>
>
>Any help will greatly be appreciated...
>
>
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