Re: how do i make level restricted rooms.

From: Daniel Koepke (dkoepke@CALIFORNIA.COM)
Date: 05/02/98

On Fri, 1 May 1998, peter hartman wrote:

->  I can think of a couple of cases where builders have wanted max levels.
->Mainly, certain equipment can be created to help newbies only.  These
->equipment do cheap things for you, like heal movement, save you from
->death, etc.

The damage should be sufficiently low and the benefits small (after
all, newbies don't move around all that much and have less movements.
Thus, small benefits are terribly useful to the newbie, but worth
next-to-nothing to higher-levels).

->As you experience farther, you should no longer need this equipment.

EXACTLY!  As you go further into the game, you shouldn't need nor want
this equipment any more.  It shouldn't be doing that much damage,
because newbies are only going to be fighting the equivalent of
beastly fidos (or a dreaded "odif").  And because newbies don't have
that much hitpoints or movepoints, the weaponary should do very little
good to higher-levels.  OTOH, they might gain something from holding
it while resting to speed-up regeneration.  But I think the instance
of people doing that would be fairly low.

->The only solution is to crack down on high level mortals giving
->newbies great stuff for free and lazy gods and builders.

A better solution is to make there be more to using a weapon than just
having it.  Add weapon proficiencies and other such things that make
the weapon less effective when used on an un-skilled player.  This
should make powerful weapons sufficiently useless to newbies.


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