Re: how do i make level restricted rooms.

From: George (greerga@CIRCLEMUD.ORG)
Date: 05/02/98

On Fri, 1 May 1998, Del (Panther) wrote:

>Daniel Koepke wrote:
>> On Thu, 30 Apr 1998, Del Minturn wrote:
>> ->Going along with this.. how about a MAX_LEVEL also(including objects)??
>> What would the point of that be?!  I don't think anyone cares if a
>> level 30 uses a weapon in the 5-10 level range.  They can suck if they
>> want to...(and actually, I never liked the concept of min-levels for
>> objects, either).
>It appears you don't like much of anything. How's this for a concept?

You sure get defensive fast.

>Maximum level for area's (NEWBIE ZONE) to prevent higher levels from
>going in there and messing with newbies, or killing mobs that are meant
>for newbies.
>Training zones for levels (JediMUD has them). Minimum and Maximum levels
>for area's.

The topic at hand is the maximum level for a person to be able to use an
object.  If you have people wandering in killing mobs to mess with newbies,
you shouldn't make the area worth it for them to bother.  I.e.: You make
other newbie areas, set the experience low enough for them to get no value
from it, or simply set some policies against it.

>Newbie Equipment having a Max level on them to get newbie's to look for
>better equipment. Why run around using the same ol Leather Armor for 20
>levels. Maybe force them to find something more for thier
>level/class/race or what ever.

What if they want to have awful armor for a role-playing purpose? Perhaps
they are against wearing metal because it rusts, is heavy, or just plain

>I am sure there are more reasons.. Open your mind and explore the
>I was bluntly told that you are a veteran on here. If that is so, why
>have you been so negetive about things such as directions, level
>restrictions, and other things.

They do not belong in the stock code.  If you wish to do it yourself, feel
free.  There are also other valid reasons besides this point, which is not
the most important one actually.

>> What would the point of that be?!  I don't think anyone cares if a
>Can you actually think? or is it you don't care what others think? I
>happen to fall into the catagory "anyone" and I do care.. so please stop
>talking as if you represent the entire MUD community.

There is subtle logic behind the argument against "anyone" doing it.  Just
don't try to code policy or unnecessarily limit your players.

George Greer  -   | Genius may have its limitations, but stupidity | is not thus handicapped. -- Elbert Hubbard

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