Re: Expand on idea ... Re: Armor Types

From: John Evans (evansj@HI-LINE.NET)
Date: 05/05/98

On Tue, 5 May 1998, Del (Panther) wrote:

> John Evans wrote:
> >
> > Bludgeoning: Club, mace, etc.
> > Piercing: Dagger, knife, rapier, etc.
> > Slashing: Sword, Axe(axe does some Bludgeoning as well), etc.
> > Misc: Things like lasso, bola, whip. They do "damage" in minor amounts
> > and in ways that armor generally can'y protect against.
> >
> Maybe putting in a flag for armor type and during combat a simple check
> to increase or decrease the damage, default would not change.. hmmm but
> what main part of the body will it protect? ON body, About body? hmmm It
> could get complicated..

What you do is the following:

If hit
  determine location
  determine damage
  reduce damage based on armor protection vs. that type of attack
  If damage is 1 or more, apply the damage to the player.

John Evans <>  --

Any sufficiently advanced technology is indistinguishable from magic.
  -- Arthur C. Clarke

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