[SNIP]
> Difficult idea: Have armor (and weapons for opp effects) have flags like
> D_FIRE H_FIRE, HG_FIRE, G_FIRE. (Double fire damage, Half Fire damage,
> Gain half of the damage instead of taking it, and damage from fire heals
> you instead of hurting, respectively.) Then have spells and weapons have
> flags that say what element it is and do stuffs like that. oh, and 75%
> and 25% are applicable too (wait...that sounds like CT)
Uhm, The flag adding shouldn't be so hard, since Stock circle (AFAIR)
only uses one of the 4 available (or is it 5?) VAL's for this. I like
the Idea, I think I'll make it right away, and snippitize it.
Shouldn't take that long. :)
Actually It would conform with what I did to the spell system. Added
a BASE_XXXX thingie, So a spell could be Firebased, Icebased,
Earthbased (don't ask), Deathbased, lifebased, etc.. you get the
point. At the same time, I put in Brew/Scribe for the spells so that
is defined in the SPELLO system if a spell was either BREWABLE,
Scribeable or both.
To add onto the top, I added a "prerequisite" to the spell/skill
system, this means that if you for instance try to practice FIREBALL
but do not have the SKILL_FIRELORE then you are unable to practice
this spell. I know it's not the worlds greatest system, but it works
(Just can't make a spell dependant on having 2 other spells though).
Gosh.. I came offtrack there.. Oh well.. Like your idea.. :)
S. P. Skou
Serces - Ancient of Chaos - chaos.mud.dk 4000 - serces@mud.dk
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST