Re: Addin new places to wear eq

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 06/17/98

Yup, this sucks, but i think the only functions you need to alter are
do_equipment() and look_at_char() int act.informative.c.

Alter these to instead of looping through NUM_WEARS in order, it loops through
and array containing all the positions that just happens to also be NUM_WEARS
long.  Will have just about the same speed, just an added array lookup, no REAL
cost.  instead of GET_EQ(ch,j) it would be GET_EQ(ch,wear_sort[j])


______________________________ Reply Separator _________________________________
Subject: Re:  Addin new places to wear eq
Date:    6/17/98 1:31 AM

If you'll agree with me that the eq list is aesthetically/logically
ordered, with armor, down to weapons and holdables/lights. When I added new
eq wear positions, the new positions were always at the bottom of the list
when people looked at their equipment.  What I wish to know, is there any
way to have new eq wear positions inserted in the middle of this list,
without changing the defines (thus, having to change the entire world
files, so people aren't wearing a helmet around their necks?)


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