Compiling & spec_procs

From: I Chose No Name (MUDaholic@AOL.COM)
Date: 06/23/98

[ Compiling  ]
Okay, couple probs here-
  First of all, I get this when I compile a stock circle 3.0 bpl11

LIBC.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16
Release/circle2.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
circle2.exe - 2 error(s), 0 warning(s)

Okay, I'm running Win95, Microsoft Developer Studio Standard Edition's exactly what I did:
I unzipped circle, made a new project and all, inserted all the .c and .h
files into the project, as well as wsock32.lib, and compiled and got that
error.  Anyone know what i'm doing wrong?

[ spec_procs ]
Okay, I wanted to have some mobs do stuff when ppl enter the far,
the only way i've found how to do it is..well, i havn't found one.  (maybe
make a new command, ACMD(do_arrive) {} and have a command_interpreter(ch,
"arrive") when they enter a room, and an if (IS_CMD("arrive")) in a spec
proc??)  I was wondering if there's any nice, clean way to do this, or if that
thing i just said works...not really sure, 'cause i can't test anything 'cause
i can't compile :) thanks in advance for all the help i ((hope i will)) get

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