Re: new Oedit.c Code

From: Tony Robbins (tonyr@NWPACLINK.COM)
Date: 06/24/98

Ok, I've got two different things to say about this.  Firstly, the "God
help us all" was uncalled for, even if Quinn is a code thief and a liar.
Anyway, now about the code.

The code Quinn has created won't work without adding a snippet from Alex's
page.  You can thank Quinn if you use his OLC, but it might not work
because (1) he used an old oedit to start from which may conflict with
newer code (2) if you're using dg scripts, his code will prolly wipe out
the oedit code (3) there's nothing for db.c to assign the values (4) it
seems to assume that you're using olc (the olc.h def'n) with levels in it
already.  Talk to Quinn about the code itself.  For more info on permanent
object affects, go to

At least give Quinn credit if you use it.  I may toss out my old mud for
people to play with to see the changes I made to the OLC for room
teleportation (its own menu), especs on mobs, object levels, object perm
affects, weapon spells, etc...  Gotta find the code first.


At 12:17 AM 6/24/98 -0400, you wrote:
>God help us all.
>> -----Original Message-----
>> From: Circle Discussion List []On Behalf Of
>> Quinn ShadowStalker
>> Sent: Friday, June 19, 1998 7:24 PM
>> To:
>> Subject:  new Oedit.c Code
>> welp Ive re-written a bit of oedit.c and submitted it to the ftp site, you
>> should be able to get it at
>> and then just throw it into your mud, it should work, btw read the
>> oedit.README its very important to adding in the new oedit features.
>> Btw, send me a personal email and tell me what you think, its my first
>> great OLC venture since level tagged equipment.

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